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Logicbots guide 4.4 balance beam
Logicbots guide 4.4 balance beam











logicbots guide 4.4 balance beam

  • Made flares float in place to make them more useful.
  • Adjustment to throwable items (shorter throw distance and reduced speed in water).
  • Europa Brew's Acid Vulnerability is now double as effective (200% damage taken instead of 100%).
  • Made Diving Suits resist Acid Burns a bit more.
  • Made regular 40mm grenades penetrate armor more efficiently.
  • Acid Grenades and 40mm Acid Grenades deal more damage and slow enemies down, making them more viable against fast monsters.
  • Acid Grenades and 40mm Acid Grenades are now properly affected by talents.
  • Adjusted Europan Handshake to work better with the overhauled morbusine poisoning.
  • Items' skill requirements are shown in their tooltips (the same way as damage resistances).
  • New loading screen / location portraits.
  • Some new events to foreshadow the ending during the course of the campaign.
  • Now you'll get to see what's beyond the Eye of Europa and perhaps uncover the cause for the increasing levels of radiation.
  • Completely remade the ending of the campaign.
  • Focused around faction relations and reputation.
  • Added a 3rd talent tree, "Politician", for the Captain.
  • There's now always two paths from biome to another, one controlled by the Coalition and one by the Separatists.
  • If your Coalition/Separatist reputation is low enough, you may get attacked by their vessel during missions.
  • Faction-specific vendors (separatists, husks, clowns) who sell special items (many of which are completely new) if your reputation is high enough.
  • Special, named characters who can be hired via scripted events after reaching a high enough reputation.
  • Available for hiring when Coalition or Separatist reputation is high enough.
  • Faction-specific hires: "generic" high-level characters with more experience points and better gear than normal hireable NPCs.
  • Lots of new faction-specific missions: some variants of existing missions, some new.
  • Lots of new outpost events, and a longer "event chain" for the secondary factions.
  • logicbots guide 4.4 balance beam

    Now all the events/missions give faction reputation instead (excluding missions that aren't related to or given by a faction, e.g.

    logicbots guide 4.4 balance beam

    Got rid of location-specific reputation.Outposts are controlled by the Europa Coalition or Jovian Separatists, and some of them include a module belonging to the Church of Husk or Children of the Honkmother.2.91 0.8.9.1 (First closed alpha testing build).













    Logicbots guide 4.4 balance beam